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I could perhaps call it noble utilitarianism, but at this point I wasn’t aware it was all leading up to saving the world of Endoria. Instead, I’d become the worst, most callous kind of general, treating my poor troops as disposable sacrifices. While I was progressing, I felt guilty about it – at this stage of the game, my fights should be as much about minimising casualties as dishing out damage. So it continued, a pattern of grinding through slightly too difficult fights that generally involved losing most of my guys in the process. I replenished my supplies with randoms from Demonis’ own plentiful army stores, and back to war I went. Team Alec, unfortunately, was almost entirely wiped out after just a couple of fights in Demonis. I was proud of Team Alec, and I’d worked out a just-so first round order of attack that was often pretty devastating.

And, boringly, a few human Knights, cos they’re pretty good at thumping stuff. Necromancers, able to turn any fallen units into a chattering skeleton, pustulent zombie or wailing ghostie fighting for Team Alec. The Dwarf Alchemists, with their trio of specialist poisons, each super-punishing against particular enemies. Killing demons by throwing wasps at them will always be funny. Ancient Ents, stupidly slow but stupidly powerful – most especially with their long-range wasp attack. Fairies, solely because I can field several thousand at once (and also panic/cheer when hundreds die in a single attack). I’ve found a few favourites amongst KB’s impressive selection of weird’n’wonderful beasties. That occasionally it’s too much like wandering your World of Warcraft twink into an area that’s far too high-level for him is a mishap that gets harder to ignore as the game wears on.īy this stage, I’m quite attached to my army. KB is a nearly-game, its great accomplishments usually deflecting its more unfortunate design choices. I’d run into King’s Bounty’s major failing – that enemies in a new area always seemed way beyond your own army’s abilities, offering you the miserable choice of a sound beating or tiresome backtracking around all the sidequests you hadn’t yet completed to earn some more precious XP. It’s a world of floating rock lifts over lava rivers, of Succubi able to charm away opposing armies, of fireball-hurling imps and of spiders that were just like the non-demon spiders but a different colour. I’d left off in Demonis, King’s Bounty’s visually fun but otherwise dull demon realm. Including King’s Bounty, and that cliffhung savegame of mine.
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A few days ago, however, I had something of a facepalm moment when I remembered my PC had another Windows installation on a second hard drive, and one that was loaded up with non-Steam games.
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With no access to Steam thanks to an offline mode balls-up and most of my boxed games in storage, my gaming options were minimal.
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Oh – it’s finally on sale at retail in the UK by the way, so you needn’t fret about the unreasonable Euro pricing for the download versions anymore.īelow is a slightly maudlin account of my final days with King's Bounty - it includes spoilers of a sort, not that I can believe anyone was really in this game for its cheerfully incoherent plot. If you wonder why I was quite so keen on this Vladivostok-developed RPG-strategy underdog, I’d much rather point you here, here and here than summarise myself again. Finally finishing King’s Bounty, my favourite game of 2008, but one that proved so long and so sadly short on its early hyper-enthusiasm in its later hours that I’d had to put it down long before its conclusion. Reading, walking, meeting exciting new people? Nah. I’m amazed that it took me so long to realise how I should really be spending the three weeks I recently spent offline thanks to a feckless ISP.
